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RICCARDO RIZZO

GAME DESIGNER
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Game Designer graduated in Computer Science and Game Development, working at Milestone on the MotoGP™ series.

 

I am responsible of the design and tuning of the game modes' systems, specifically of the MotoGP's Career Mode, working closely with our programmers and UI/UX designers to craft an enjoyable and coherent experience which enhances the gameplay on track.

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EXPERIENCE

Design and development supervision of the Managerial Career Mode

Design of the Junior Team major content update

Tuning of the game economy in all the major game modes

Responsible of the data management and game logic implementation in the design team

Setup of Microsoft & Sony game services

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MOTOGP™20

Game Designer @ Milestone

Design and development supervision of the Managerial Career Mode

Design of the Junior Team major content update

Tuning of the game economy in all the major game modes

Responsible of the data management and game logic implementation in the design team

Setup of Microsoft & Sony game services

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MOTOGP™19

Game Designer @ Milestone

Design, prototyping and tuning of the Career Mode

​Supervision of the core game modes development

​​Tuning of the Historical Challenges gameplay

​Design of the online and multiplayer structure

Setup of Microsoft & Sony game services

RIDE 3

RIDE 3

Design of new track rules linked to the penalty system

Review of the design documentation

Polishing of the Ghost Selection Algorithm in Time Attack

Design of Microsoft and Sony game services features

MOTOGP™18

MOTOGP™18

Design of Ghost Selection Algorithm for Time Attack

Review of design documentation and support to career tuning

Gameplay design linked to the penalty system

Design of Microsoft and Sony game services features

THE FINAL HEIST

Concept and detailed design

Team coordination and project leadership

Character controller scripting in Unity C#

Level design, camera design, gameplay and lighting tuning

THE FINAL HEIST

SKILLS AND SOFTWARE

Game Design

Coding

Systems Design & Tuning

Data Driven Gameplay

Technical Documentation

C#

VBA

Python

Development

Game Engines

Visual Studio

Microsoft Excel VBA

Unreal Engine 4

Unity

Documentation

UI/UX

Confluence

Microsoft Excel

Axure RP

Versioning

Production

Perforce

Git

JIRA

Features Planning

Team Management

Agile Development

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