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RICCARDO RIZZO

SENIOR TECH GAME DESIGNER
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I am a highly adaptable, versatile, and programming-savvy Game Designer, working in the game industry since 2018 with extensive Unreal Engine experience and a proven track record as Lead Designer on MotoGP21.

At Splash Damage, I gained extensive experience crafting responsive AI behaviors and designing enemies for AAA multiplayer action-shooters, working within large multidisciplinary teams. At Milestone, I owned the design of Game Modes (systems, flows, and progression) for AA motorcycle racing games to ensure prolonged player engagement.

PROFESSIONAL EXPERIENCE

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TRANSFORMERS: REACTIVATE

Senior Technical Designer | Technical Designer

Owned the design of a roster of enemies, working hand in hand with the Combat Lead and Tech Designers.

 

Prototyped and implemented AI behaviors to promote engaging combat scenarios and enrich immersion.

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Improved the usability and architecture of in-house AI frameworks, working within the AI team.

 

Managed one direct report and mentored other Game and Tech Designers in the Combat Team.

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MOTOGP™ SERIES

Lead Game Designer | Game Designer

Led a team of six designers from production to release of MotoGP™21, overseeing their work.

 

Pitched MotoGP™22, created the backlog for the design department, and estimated features in pre-production.

 

Owned the development of the Managerial Career Mode throughout three installments of the series.

 

Standardized guidelines and best practices for writing design documents across projects within the studio.

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RIDE 3 | RIDE 4

Game Designer

Supervised and mentored three Game Designers working on RIDE 4 Career Mode.

Paper prototyped and pitched RIDE 4 Career Mode to the Game Director during pre-production.

Developed balancing tools with Excel VBA and Python to automate and speed up workflows for designers.

Balanced hundreds of playable gameplay events across both entries of the series.

PERSONAL PROJECTS

Games I developed in 2017 to practice the skills required to join the AAA industry as a Game Designer

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The Final Heist is a twin stick shooter where you play as a bank robber running the biggest heist of his life.

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High Noon Robots is a competitive local  multiplayer game where two robo-sheriffs fight in a 1v1 deathmatch.

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Just Another Week is a series of casual minigames glued together by a planning phase.

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Space Mayhem 3048 is a physics game where you have to destroy a whole solar system with your spaceship.

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Time Attack Reloaded is a racing game based on the "Blueprint Time Attack Racer" tutorial in Unreal Engine 4.

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In The Light Keeper you play as a sphere of energy with the objective to restore the light in a world made of darkness.

SKILLS

GAME DESIGN

Enemy Design
Game Modes
Shooting And Melee Combat
Balancing Tools and Workflows

AI

Behavior Trees
Goal-Oriented Action Planning
Utility System
Perception
Tethering

UNREAL ENGINE

Environment Query System
Data-Driven Gameplay (DT, DA)
Reflection System
Blueprints Scripting
Replication

PROGRAMMING & TOOLS

C++, C# (Unity)
Visual Studio and Rider
Excel (VBA, Power Query)

VERSIONING

Perforce
Git

LEADERSHIP

Line Management
Mentorship and Training
Feature Scoping
Agile Planning
Candidate Evaluation
Effective Communication

© Riccardo Rizzo
All content and trademarks property of their respective owners.

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