RICCARDO RIZZO
GAME DESIGNER
Game Designer graduated in Computer Science and Game Development, working at Milestone on the MotoGP™ series.
I am responsible of the design and tuning of the game modes' systems, specifically of the MotoGP's Career Mode, working closely with our programmers and UI/UX designers to craft an enjoyable and coherent experience which enhances the gameplay on track.
EXPERIENCE
Design and development supervision of the Managerial Career Mode
Design of the Junior Team major content update
Tuning of the game economy in all the major game modes
Responsible of the data management and game logic implementation in the design team
Setup of Microsoft & Sony game services
MOTOGP™20
Game Designer @ Milestone
Design and development supervision of the Managerial Career Mode
Design of the Junior Team major content update
Tuning of the game economy in all the major game modes
Responsible of the data management and game logic implementation in the design team
Setup of Microsoft & Sony game services
MOTOGP™19
Game Designer @ Milestone
Design, prototyping and tuning of the Career Mode
Supervision of the core game modes development
Tuning of the Historical Challenges gameplay
Design of the online and multiplayer structure
Setup of Microsoft & Sony game services
RIDE 3
RIDE 3
Design of new track rules linked to the penalty system
Review of the design documentation
Polishing of the Ghost Selection Algorithm in Time Attack
Design of Microsoft and Sony game services features
MOTOGP™18
MOTOGP™18
Design of Ghost Selection Algorithm for Time Attack
Review of design documentation and support to career tuning
Gameplay design linked to the penalty system
Design of Microsoft and Sony game services features
THE FINAL HEIST
Concept and detailed design
Team coordination and project leadership
Character controller scripting in Unity C#
Level design, camera design, gameplay and lighting tuning