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MOTOGP™18

JR. GAME DESIGNER @ MILESTONE
2018 - 2018

PROJECT OVERVIEW

My first game at Milestone. I started on MotoGP™18 during the final stages of its development. During this period I learnt most of the company processes.

 

Specifically, I was assigned to:

  • Support the tuning and testing of the Career Mode;

  • Design and prototype an algorithm for selecting fair opponents in the Time Attack mode;

  • Maintain and review the design documentation;

  • Place respawns and invalidating elements in Unreal Engine 4 level editor and review the penalty system;

  • Design the features related to Microsoft and Sony game services.

GHOST SELECTION ALGORITHM

I was tasked to design, prototype and tune a system that automatically selected a player's ghost opponent from the Time Attack leaderboards that would be challenging for the user based on his skill level. The system was intended to improve the previous one that selected a ghost opponent that was one position above the player in the leaderboard. I prototyped and tuned the feature using Microsoft Excel and VBA.

TRACKS ELEMENTS

DESIGN

I worked on improving the designers’ pipeline requesting specific changes to the internal Unreal Engine 4 tools used for placing invisible collisions’ walls and tracks' elements around the maps that could detect player’s faulty actions linked to the penalty system.

CAREER MODE

I helped with the tuning of the Career Mode, playtesting it and trying new configuration for the defined attributes through interactive Excel sheets specifically created by the design team for prototyping and testing its core game-loop.

PLATFORMS GAME SERVICES

PRODUCTION

I worked on the core features related to the platforms’ specific services, designing and setting up the Achievements, Trophies, Hero Stats and Stat Rules.

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