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THE FINAL HEIST

GAME DEVELOPER
08/2017- 12/2017

PROJECT OVERVIEW

University project made for the final exam of the Game Development Master at Università degli Studi di Verona. I was part of the design and development team of The Final Heist, from its conceptualization to the release phase on itch.io. 

 

Specifically, I worked on:

  • The writing of the concept to get the game approved by the University professors;

  • The writing of the detailed design document to support the development;

  • The leading of the other students in order to achieve the desired project’s milestones;

  • The character controller prototype scripted in Unity C#;

  • The player's camera design, setup and tuning;

  • The level design, from paper prototyping to the final implementation in Unity level editor;

  • Most of the gameplay tuning, from the shooting and movement mechanics to the horde system;

  • The tuning of lighting and post process effects to increase the sense of polish and quality of the game;

  • The SFXs mixing using Audacity and Unity Audio Sources.

BANK DESIGN

In order to design the map, I studied several banks' layouts taking inspiration from real buildings and also from other games such as Rainbow Six Siege, Payday 2 and GTA V. I started prototyping on paper a layout that would work with the core mechanics, while also feeling believable and immersive to the player, and then I implemented it in Unity scene editor using placeholder assets. Once I felt satisfied with the game's spaces and the core objects' placement, I re-created the map layout using the final assets. Only then I positioned all the props and scenery items in order to create gameplay covers  but also making it appears as if the ordinary life inside the bank had been suddenly interrupted by an armed assault, improving the overall atmosphere of the game.

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